There are also some weird cases, where head links to incorrect asset, and the correct one is in hair.Īlso in the same dir must be. Note that for some characters, these VisualUnlock files may contain asset links not in head, but in teeth, hair or beard instead. \ebx\characters\mp\faces\unlocks\mp_faces_ako.ebx \ebx\characters\sp\ep3_mudandblood\townsend_ingame\sp_townsend_head_ingame_vu.ebx VisualUnlock files allows to automatically find the needed face asset inside the bank.Įvery mesh in ANY frostbite game must have this unlock file. Skeleton name for SWBF2: walrus_humanmale.ebx Star Wars Battlefront 1, 2 - same tools, same usage, Then insert small SMD in the beginning of the file.
Open head SMD, scroll down to the 'triangles' line, and delete all lines before it (this is the skeleton).
If you prefer to do it manually, you can edit model SMD file as text file. Load the head mesh, delete its skeleton, then import small SMD (it will actually be new skeleton with 2 poses: initial pose and corrected pose), and connect it to the head. SMD file with skeleton pose, which will fix the head. Usage: drop VisualUnlock file onto the tool This version will only work with characters using 3pantskeleton.ebx, it must be in the same dir (for both tools) Currently supported:ĭetailed tutorials by Crofty for everything you need to use the tools Tools for mesh extraction (with skeletons, fully rigged) for Frostbite games.