create a folder within the weapons one you just made called 2handrifle create a folder within that one called weaponsĤ.
Go to your Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/textures folderģ. Then using archive invalidation, you can tell the game to use loose files instead of the ones in the bsa archives.ġ. Went digging around in the bsa archive for the merc pack and found the texture path for the merc's grenade rifle, then created a duplicate archive in my texture folder containing copies of mel's textures renamed to the name of the textures in the archive.